개요

  • 프로젝트창에서 선택한 오브젝트들을 일괄적으로 설정 변경하는 스크립트

텍스쳐 설정 일괄 변경

using UnityEngine;
using UnityEditor;

// /////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Batch Texture import settings modifier.
//
// Modifies all selected textures in the project window and applies the requested modification on the
// textures. Idea was to have the same choices for multiple files as you would have if you open the
// import settings of a single texture. Put this into Assets/Editor and once compiled by Unity you find
// the new functionality in Custom -> Texture. Enjoy! :-)
//
// Based on the great work of benblo in this thread:
// http://forum.unity3d.com/viewtopic.php?t=16079&start=0&postdays=0&postorder=asc&highlight=textureimporter
//
// Developed by Martin Schultz, Decane in August 2009
// e-mail: ms@decane.net
//
// /////////////////////////////////////////////////////////////////////////////////////////////////////////
public class ChangeTextureImportSettingsUnity3 : ScriptableObject {

    [MenuItem ("Custom/Texture/Change Texture Format/Auto")]
    static void ChangeTextureFormat_Auto() {
       SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticCompressed);
    }

    [MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT1")]
    static void ChangeTextureFormat_RGB_DXT1() {
        SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT1);
    }

    [MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT5")]
    static void ChangeTextureFormat_RGB_DXT5() {
        SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT5);
    }

    [MenuItem ("Custom/Texture/Change Texture Format/RGB 16 bit")]
    static void ChangeTextureFormat_RGB_16bit() {
        SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB16);
    }

    [MenuItem ("Custom/Texture/Change Texture Format/RGB 24 bit")]
    static void ChangeTextureFormat_RGB_24bit() {
        SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB24);
    }

    [MenuItem ("Custom/Texture/Change Texture Format/Alpha 8 bit")]
    static void ChangeTextureFormat_Alpha_8bit() {
        SelectedChangeTextureFormatSettings(TextureImporterFormat.Alpha8);
    }

    [MenuItem ("Custom/Texture/Change Texture Format/RGBA 16 bit")]
    static void ChangeTextureFormat_RGBA_16bit() {
        SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB16);
    }

    [MenuItem ("Custom/Texture/Change Texture Format/RGBA 32 bit")]
    static void ChangeTextureFormat_RGBA_32bit() {
        SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB32);
    }

    // ----------------------------------------------------------------------------

    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/32")]
    static void ChangeTextureSize_32() {
        SelectedChangeMaxTextureSize(32);
    }

    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/64")]
    static void ChangeTextureSize_64() {
        SelectedChangeMaxTextureSize(64);
    }

    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/128")]
    static void ChangeTextureSize_128() {
        SelectedChangeMaxTextureSize(128);
    }

    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/256")]
    static void ChangeTextureSize_256() {
        SelectedChangeMaxTextureSize(256);
    }

    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/512")]
    static void ChangeTextureSize_512() {
        SelectedChangeMaxTextureSize(512);
    }

    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/1024")]
    static void ChangeTextureSize_1024() {
        SelectedChangeMaxTextureSize(1024);
    }

    [MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/2048")]
    static void ChangeTextureSize_2048() {
        SelectedChangeMaxTextureSize(2048);
    }

    // ----------------------------------------------------------------------------

    [MenuItem ("Custom/Texture/Change MipMap/Enable MipMap")]
    static void ChangeMipMap_On() {
        SelectedChangeMimMap(true);
    }

    [MenuItem ("Custom/Texture/Change MipMap/Disable MipMap")]
    static void ChangeMipMap_Off() {
        SelectedChangeMimMap(false);
    }

    // ----------------------------------------------------------------------------

    static void SelectedChangeMimMap(bool enabled) {

        Object[] textures = GetSelectedTextures();
        Selection.objects = new Object[0];
        foreach (Texture2D texture in textures)  {
            string path = AssetDatabase.GetAssetPath(texture);
            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
            textureImporter.mipmapEnabled = enabled;   
            AssetDatabase.ImportAsset(path);
        }
    }

    static void SelectedChangeMaxTextureSize(int size) {

        Object[] textures = GetSelectedTextures();
        Selection.objects = new Object[0];
        foreach (Texture2D texture in textures)  {
            string path = AssetDatabase.GetAssetPath(texture);
            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
            textureImporter.maxTextureSize = size; 
            AssetDatabase.ImportAsset(path);
        }
    }

    static void SelectedChangeTextureFormatSettings(TextureImporterFormat newFormat) {

        Object[] textures = GetSelectedTextures();
        Selection.objects = new Object[0];
        foreach (Texture2D texture in textures)  {
            string path = AssetDatabase.GetAssetPath(texture);
            //Debug.Log("path: " + path);
            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
            textureImporter.textureFormat = newFormat; 
            AssetDatabase.ImportAsset(path);
        }
    }

    static Object[] GetSelectedTextures()
    {
        return Selection.GetFiltered(typeof(Texture2D), SelectionMode.DeepAssets);
    }
}

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