개요
- 프로젝트창에서 선택한 오브젝트들을 일괄적으로 설정 변경하는 스크립트
텍스쳐 설정 일괄 변경
using UnityEngine;
using UnityEditor;
// /////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Batch Texture import settings modifier.
//
// Modifies all selected textures in the project window and applies the requested modification on the
// textures. Idea was to have the same choices for multiple files as you would have if you open the
// import settings of a single texture. Put this into Assets/Editor and once compiled by Unity you find
// the new functionality in Custom -> Texture. Enjoy! :-)
//
// Based on the great work of benblo in this thread:
// http://forum.unity3d.com/viewtopic.php?t=16079&start=0&postdays=0&postorder=asc&highlight=textureimporter
//
// Developed by Martin Schultz, Decane in August 2009
// e-mail: ms@decane.net
//
// /////////////////////////////////////////////////////////////////////////////////////////////////////////
public class ChangeTextureImportSettingsUnity3 : ScriptableObject {
[MenuItem ("Custom/Texture/Change Texture Format/Auto")]
static void ChangeTextureFormat_Auto() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticCompressed);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT1")]
static void ChangeTextureFormat_RGB_DXT1() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT1);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT5")]
static void ChangeTextureFormat_RGB_DXT5() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT5);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB 16 bit")]
static void ChangeTextureFormat_RGB_16bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB16);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB 24 bit")]
static void ChangeTextureFormat_RGB_24bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB24);
}
[MenuItem ("Custom/Texture/Change Texture Format/Alpha 8 bit")]
static void ChangeTextureFormat_Alpha_8bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.Alpha8);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGBA 16 bit")]
static void ChangeTextureFormat_RGBA_16bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB16);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGBA 32 bit")]
static void ChangeTextureFormat_RGBA_32bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB32);
}
// ----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/32")]
static void ChangeTextureSize_32() {
SelectedChangeMaxTextureSize(32);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/64")]
static void ChangeTextureSize_64() {
SelectedChangeMaxTextureSize(64);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/128")]
static void ChangeTextureSize_128() {
SelectedChangeMaxTextureSize(128);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/256")]
static void ChangeTextureSize_256() {
SelectedChangeMaxTextureSize(256);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/512")]
static void ChangeTextureSize_512() {
SelectedChangeMaxTextureSize(512);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/1024")]
static void ChangeTextureSize_1024() {
SelectedChangeMaxTextureSize(1024);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/2048")]
static void ChangeTextureSize_2048() {
SelectedChangeMaxTextureSize(2048);
}
// ----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change MipMap/Enable MipMap")]
static void ChangeMipMap_On() {
SelectedChangeMimMap(true);
}
[MenuItem ("Custom/Texture/Change MipMap/Disable MipMap")]
static void ChangeMipMap_Off() {
SelectedChangeMimMap(false);
}
// ----------------------------------------------------------------------------
static void SelectedChangeMimMap(bool enabled) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.mipmapEnabled = enabled;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeMaxTextureSize(int size) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.maxTextureSize = size;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeTextureFormatSettings(TextureImporterFormat newFormat) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
//Debug.Log("path: " + path);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.textureFormat = newFormat;
AssetDatabase.ImportAsset(path);
}
}
static Object[] GetSelectedTextures()
{
return Selection.GetFiltered(typeof(Texture2D), SelectionMode.DeepAssets);
}
}